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Using Freeware to Construct an Online Contest Game-Based Learning System for Junior and Elementary Students
|Contributors: ||Yuh-Ming, Cheng|
Game-Based Learning;Integrated Science;E-Learning
|Issue Date: ||2011-05-24 15:11:59 (UTC+8)|
Game-Based Learning is being widely used in the field of education. To construct such a system needs considerable time and resources. The purpose of this research is to construct a Game-Based Learning system for junior and elementary school students by using game engine and network engine from freeware, combined with materials of questions designed by academic experts, characters and scenes designed by art staff. And to improve Novel Effect when students using this method of learning and to maximize the interest and learning effectiveness , we done this by implementing the factors that attracts young students and help to compete themselves from the On-Line Games. The experimental process is using the quasi-experimental method with two seventh grade classes and dividing into experimental group and the control group. The experimental group gets online to learn with system after school, and materials is released to the control group by papers or homework. To analyze and understand the result, the experimental group is going to fill out questionnaires after experiment. The results shows we find the students are more interested in this kind of online contest Game-Based Learning than the traditional way. Finally, we can understand that this kind of learning is more active and effective for students to get online to learn in quantitative results, and the improvement of learning outcomes from students are also more obvious.
|Appears in Collections:||[資訊工程系(所) ] 博碩士論文|
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